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9 Apr 2009

Death of Exclusives: Why It’s a Good Thing

Everyone remembers the “good old days” of Dreamcast, PS1, and the SNES; and they also remember the reason why they owned all of the systems: Exclusives!  3rd party developers would have a favorite console of choice and would develop for that specific system for one reason or another, although they were not required to by any binding agreements.  Those days are drawing to an end, and it’s unfortunate.  Or is it?

Besides the 1st party studios, exclusives have become few and far between.  The world is becoming a smaller place, technologies are getting much more powerful, and developers are looking for much larger audiences for their projects.  Where does that lead them? Multiplatform development.  (This does not include the Wii, because that console is not part of this generation; it’s an N64 with added bells and whistles.)  Even games that were once exclusives have opened their eyes and crossed console lines: Devil May Cry 4, Bioshock, Lost Planet, possibly even the Mass Effect series.

But who does this benefit in the end?  The consumer!  With developers being able to reach a larger target audience, there are more games for each owner to choose from.  Not only that, but it gives developers exposure to developing on multiple platforms, and the ability to choose which one will lead development for each project.  We have seen the benefits that this can have from EA recently, as they learned their lesson from just trying to port games earlier. *cough* Orange Box *cough*  The gamers are the ones reaping the benefits from all of this, as all console owners are getting access to more and more amazing titles.

This has been showed as a great thing especially with the multiplatform release of GTAIV, and this is the case about 99.9% of the time.  The only time it’s not?  When the transition to multiplatform does not benefit the customer at all, rather it is only in the self-interest of companies.  I’m sure I don’t need to point any fingers as everyone knows what I’m talking about.  When your company forgets who they are making games for, and is only concerned about dollar signs, then they need to have their priorities examined.  To clarify, I’m not suggesting that the game shouldn’t have gone multiplatform, just that PS3 owners shouldn’t have to wait an additional year for a game that has already completed production on their platform.  However, that’s the reason that I’m glad that Blu-rays are region free.   Shout out to PlayAsia.com!

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Tags: 360, multiplatform, ps3, wii

This entry was posted on Thursday, April 9th, 2009 at 12:53 pm and is filed under General. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

  • Stubacca
    I like exclusives. All the best games are exclusives.
    PS3: Metal Gear Solid, Killzone 2, Uncharted, LBP, Warhawk
    360: Gears Of War, Mass Effect

    That's not to say multiplatform games suck, just that exclusives seem to better when designed for a specific console. Would MGS4 look or feel as good on the 360? Or worse yet, the wii?
  • jay
    how can you not include the wii...even though they don't have matching tech and are after different audiences, you can't put wii on a category of its own unless there is a similar console released by another company that is similar to the wii. its still a 3 company race...
  • D.O.
    I think it's a good thing because now 1st party developers aren't overlooked anymore. How many people actually knew Team ICO, only after hype from PS3 only owners about their third game did about 12 of my friends offline and 8 of my friends online tried out SotC.

    1st party devs now have to carry the load of selling the consoles to the consumer they now would work harder to make sure that people knew that the console they are developing for is the console to buy because they have a lot of eyes watching them and what they are doing.
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