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Archive for June, 2009

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26 Jun 2009

TPR Podcast- Rant Episode #1: Motion Controllers

This is the first installment of a series of “mini-podcasts” (3-5) minutes long.  Please give me some feedback, leave your comments as to what you want me to talk about on the next Rant, etc.  Enjoy!


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PSN – UNCyrus

26 June, 2009 at 10:10 by Will

Tags: Motion Controller, podcast, Project Natal, Rant, TPR
Posted in Podcasts | View Comments

24 Jun 2009

Ballad of Gay Tony: A Lawsuit Waiting to Happen

When you have one of the most popular gaming franchises that has inspired more lawsuits than any other series of video games in history, you would think that the developers wouldn’t purposefully release an expansion whose title screams, “Please sue me!!!1~”  (http://tinyurl.com/kju6n4)  Now that the dust has settled from the announcement of this next Xbox 360 exclusive expansion of Grand Theft Auto IV, I thought it would be an appropriate time to revisit the topic in order to ask the question, “What were the developers teams and PR teams over at Rockstar thinking?”

So, let’s recap:  Slated for release in the Fall of 2009 is the second expansion to the GTAIV world titled: The Ballad of Gay Tony.  Similarly to the first expansion, it will also be priced at $19.99 / 1600 MS Points.  However, the theme of this is in stark contrast to the first expansion which focused on the darker underbelly of Liberty City’s biker gangs.  Now, the main character Luis Lopez will be working for a glitzy nightclub owner named Tony “Gay Tony” Prince.  This is where the trouble begins…

With a game that is already the target of ludicrous lawsuits ranging from killings, to car thefts, to robberies, why would Rockstar put their metaphorical head on the chopping block again?  This game is setting itself up to be the target of a class action lawsuit from an entire segment of society simply by portraying them in a stereotypical and negative light.  I really don’t think that I’m overanalyzing the situation at all, especially considering that the GTA series is one of the most high profile series currently.  They will be under even more of a media spotlight once you remember what has happened to other recent releases this year:  Remember the racism claims when Resident Evil 5 was being released? (http://bit.ly/ip93W)

The only reason that Rockstar would make this bold move is simply for publicity.  The first Xbox 360 exclusive expansion set the record for day-one sales on the XBL marketplace, and now with the added publicity over the controversy of the name of this expansion, it looks like Rockstar is gearing up to steal this sales record crown from themselves.  With all of the money they will be making from this game, they can afford to pay off a couple class action lawsuits.  But the question remains, is this type of shameless promotion harmful to the company and franchise’s image?  Most likely not, because if the gamers really cared about negative publicity from the media, then the GTA franchise would have died long ago.  But only time will tell.

Please leave your thoughts and comments below!

24 June, 2009 at 10:21 by Will

Tags: 360, Ballad of Gay Tony, Grand Theft Auto IV, GTAIV, Rockstar, XBL, Xbox 360
Posted in General | View Comments

17 Jun 2009

Sucker Punch Delivers a Knock-Out: inFAMOUS Review

Sucker Punch 2009 for the PS3

Overview

Sony has found their new posterboy in this new multi-faceted main character, Cole.  inFAMOUS is altogether a really well thought through, great game from beginning to end.  This is the kind of title that you play for hours, and when you finally turn it off, you can’t help but keep thinking about it.  Not that there’s anything extraordinary about the storyline that sucks you in more than any other game, but there is just so much freedom to manipulate the world however you choose, that the game becoming strangely addictive.

Controls

I have to congratulate the team that developed the controls for this game.  Being able to control a super-hero’s every move with a small-handheld controller, yet still have all of the inputs be intuitive is no small feat.  They somehow managed to pull it off though.  With everything from being able to scale any building on the map, to using your powers to “fly”, the player actually feels really in-tune with the character, because of how easily they can manipulate him to perform the most complicated moves.  My only critique is that that radius around objects that you essentially “snap to” as if you were going to climb them when you fly by is entirely too large.  Just because I may be flying near an object doesn’t necessarily mean that I’m going to want to cling onto it and climb it instead of continuing on my current flightpath.  But, since everything else is done so well, this minor detail is negligible.

Graphics

Sucker Punch did a great job of creating a nextgen game without losing the stylistic flare they were trying to achieve this game.  The graphic novel cutscenes are a nice change of pace compared to graphics heavy cinematics of say: MGS4.  Not to say that anything is wrong with having movie quality graphics incorporated between gameplay, however the graphic novel approach seemed to work well with the feeling of this particular game.   One thing that was done particularly well was the distance that was rendered in the open world map.   You could take your character to the top of the highest building, then use the zoom-in ability, and you could still see details for nearly as far as the eye could see.  However, the character models felt slightly unfinished as a whole.  Specifically towards the very beginning of the game when there is a lot of dialogue, it’s really evident that the production was rushed to meet a deadline, and they simply didn’t get around to polishing off all of the edges of the character models and talking animations.  The good part about this though, it that is has absolutely no effect on the gameplay whatsoever!

Gameplay and Story

I cannot brag enough about how much fun this game was to play.  I was looking forward to this title for multiple reasons, but once I got my hands on the controls, I forgot all of them and just got sucked into how much plain fun it was to run through Empire City as a “walking sparkplug”.  What makes this game stand out is the engine it is running on.  There is ZERO lag for the game no matter how many explosions are onscreen at the same time, or how many dozens of enemies you are fending off.  That’s the beauty of an engine that is specifically made for a game, rather than a game that is designed to work around the capabilities of a specific engine.  All in all, the storyline and gameplay were captivating and addictive, what more can you ask for from a new IP?

The Bottom Line

9.4/10

Despite the fact that I’ve already beaten the game completely through twice, and gotten the platinum trophy, I don’t see this game collecting dust on my shelf for long.  Even after you beat the game, there is so much fun to be had simply rampaging through the streets and abusing your superpowers against “exploding pedestrians”.  This is one of the best titles yet to be released on the PlayStation 3 platform, and I would go far enough to say that no self-respecting PS3 owner’s game collection would be complete without this game among the others on the shelf!  If you haven’t bought this game already, I don’t know what you’re waiting for, if you have then you’re probably going to do the same thing I am after writing this, go back to playing more inFAMOUS!

17 June, 2009 at 19:00 by Will

Tags: InFAMOUS, platinum, ps3, psn, review, sony
Posted in Reviews | View Comments

13 Jun 2009

New Reviews Incoming!

I am writing the first installment of a new series of reviews that I’m going to call:  “I’ve got the platinum, so I know what I’m talking about.”  For those of you who don’t know, I’m a huge trophy/achievement collector and have over 1500 trophies now.  So, just because I’m limiting these reviews to games that I have platinums for, it won’t really restrict me since I have 19 of those already.  Keep checking back, because this inFAMOUS review will be coming soon!

13 June, 2009 at 13:50 by Will

Tags: 360, ps3, psn, Reviews, TPR, xbox
Posted in News, Reviews | View Comments

2 Jun 2009

Realtime E3 Updates Via Twitter

Hey guys!

Just reminding you, make sure you follow my Twitter account for realtime updates from the big two press conferences today:  Nintendo at 9 PST and Sony at 11 PST.

I promise that the updates will be both informative and entertaining!

Twitter Account: Click here

-Will

2 June, 2009 at 10:00 by Will

Tags: e3, TPR, Twitter
Posted in News | View Comments

1 Jun 2009

Epic Games is Breaking New Ground, Literally

I know it seems like we’ve been bringing you a lot of articles about Epic Games lately, but that’s strictly a coincidence. This news comes straight from the Sr. PR Manager over at Epic, Dana Cowley:

“We’re constructing a second building next door to our existing facility. It will include a totally new, state-of-the-art motion capture facility in addition to dozens of new offices.

The construction you can see from the road right now is mostly for the expanded parking lot.”

The part that really stands out in the quote is the mention of a new motion capture facility on the grounds of Epic. With this new facility at their disposal as well as their continued work on the Unreal 4 Engine, it is obvious that Epic is planning on stepping their game up bigtime with future releases. I look forward to seeing how this added technology will translate into the kind of advances that can be brought to titles that they’re going to put out in the future.

While several smaller studios are shutting down, Epic is expanding, extensively!

Keep checking back for more updates!

1 June, 2009 at 18:57 by Will

Tags: Developers, epic
Posted in News | View Comments

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