It pains me to write this article, but there is a purpose behind writing it. Hopefully if I can illuminate this issue, then more people can be aware of it and correct it in this third iteration of the “series” by Team ICO.
Let’s start from the beginning. Fumito Ueda and the rest of Team ICO released ICO for the PS2 in 2001. Despite being an incredibly innovative game in the sense of gameplay, musical scores, graphics, and story, the game largely fell under the radar for the mainstream market. The real shame of the situation is that the game is even to this day still hailed as one of the best exclusives for the PS2 system with a Metacritic average score of 90/100, however the overall sales worldwide hover right around ONLY 700,000 for the lifetime of the game.