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	<title>The Power Review &#187; Engine</title>
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		<title>Unreal Engine 3: Epic&#8217;s Fail</title>
		<link>http://thepowerreview.com/blog/2009/05/23/unreal-engine-3-epics-fail/</link>
		<comments>http://thepowerreview.com/blog/2009/05/23/unreal-engine-3-epics-fail/#comments</comments>
		<pubDate>Sat, 23 May 2009 15:00:53 +0000</pubDate>
		<dc:creator>Red</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Uncharted]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://thepowerreview.com/blog/?p=272</guid>
		<description><![CDATA[The Unreal Engine 3.0 (UE3) is, without a doubt, one of the biggest middleware engines powering games this console generation.  It even eclipses past console generation's middleware engines, like Renderware and Unreal Engine 2.  UE3 is a great engine, but it worries me how much developers rely on this engine to make their games.  I know it makes things easier when programming games for consoles; but what are the drawbacks of using one engine excessively?  I, for one, feel it is time to retire UE3.  It has been a double edge sword for the 360, and a jagged dagger in the back of the PS3]]></description>
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