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	<title>The Power Review &#187; epic</title>
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		<title>Epic Games is Breaking New Ground, Literally</title>
		<link>http://thepowerreview.com/blog/2009/06/01/epic-games-is-breaking-new-ground-literally/</link>
		<comments>http://thepowerreview.com/blog/2009/06/01/epic-games-is-breaking-new-ground-literally/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 22:57:38 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[epic]]></category>

		<guid isPermaLink="false">http://thepowerreview.com/blog/?p=295</guid>
		<description><![CDATA["We're (Epic) constructing a second building next door to our existing facility. It will include a totally new, state-of-the-art motion capture facility in addition to dozens of new offices.

The construction you can see from the road right now is mostly for the expanded parking lot."]]></description>
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		<slash:comments>1</slash:comments>
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		<title>Unreal Engine 3: Epic&#8217;s Fail</title>
		<link>http://thepowerreview.com/blog/2009/05/23/unreal-engine-3-epics-fail/</link>
		<comments>http://thepowerreview.com/blog/2009/05/23/unreal-engine-3-epics-fail/#comments</comments>
		<pubDate>Sat, 23 May 2009 15:00:53 +0000</pubDate>
		<dc:creator>Red</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[Engine]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Uncharted]]></category>
		<category><![CDATA[Unreal]]></category>

		<guid isPermaLink="false">http://thepowerreview.com/blog/?p=272</guid>
		<description><![CDATA[The Unreal Engine 3.0 (UE3) is, without a doubt, one of the biggest middleware engines powering games this console generation.  It even eclipses past console generation's middleware engines, like Renderware and Unreal Engine 2.  UE3 is a great engine, but it worries me how much developers rely on this engine to make their games.  I know it makes things easier when programming games for consoles; but what are the drawbacks of using one engine excessively?  I, for one, feel it is time to retire UE3.  It has been a double edge sword for the 360, and a jagged dagger in the back of the PS3]]></description>
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		<slash:comments>37</slash:comments>
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		<title>“What Makes Us Epic?” Keynote Summary and Q&amp;A</title>
		<link>http://thepowerreview.com/blog/2009/04/30/%e2%80%9cwhat-makes-us-epic%e2%80%9d-keynote-summary-and-qa/</link>
		<comments>http://thepowerreview.com/blog/2009/04/30/%e2%80%9cwhat-makes-us-epic%e2%80%9d-keynote-summary-and-qa/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 15:25:02 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[epic]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[TGC]]></category>
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		<guid isPermaLink="false">http://thepowerreview.com/blog/?p=187</guid>
		<description><![CDATA[Dr. Michael Capps President of Epic Games was the first keynote speaker at the inaugural Triangle Game Convention is downtown Raleigh, North Carolina.]]></description>
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		<slash:comments>4</slash:comments>
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		<title>The New Game Conference: TGC</title>
		<link>http://thepowerreview.com/blog/2009/04/27/the-new-game-conference-tgc/</link>
		<comments>http://thepowerreview.com/blog/2009/04/27/the-new-game-conference-tgc/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 22:05:45 +0000</pubDate>
		<dc:creator>Will</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[epic]]></category>
		<category><![CDATA[insomniac]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[TGC]]></category>

		<guid isPermaLink="false">http://thepowerreview.com/blog/?p=164</guid>
		<description><![CDATA[There is E3, GDC, PAX, etc.  But now look out because North Carolina is making a name for itself.  The first annual Triangle Game Conference is slated to kick off this week in downtown Raleigh, North Carolina.  (Wednesday April 29th - Thursday April 30th)  Why Raleigh you may ask?  This is because Raleigh and the Triangle region are home to the third largest density of game designers and developers in the entire country.  There are over 30 companies that are going to be represented at this conference that account for over 1000 employees.]]></description>
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		<slash:comments>4</slash:comments>
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